PUCS - Outline

PUCS - Rules
- Character Attributes
- Movement
- Skills
- Gap
- Combat
- Initiative
- Round
- Melee
- Magic
- Critical Blunders
- Critical Hits
- Free Attack
- Missile
- Damage
- Weapons
- Armor
- Healing
- Misc
PUCS - Topics
- Creating a Character
- Improving Skills
- Improving Attributes
- Running A Game
- Example Melee
PUCS - Skills
- Skills Magical
- Skills Martial
- Skills Other
PUCS - Lists
- Equipment
- Armor
- Weapons
PUCS - Monsters
PUCS - Glossary

PUCS | Topics / Improving Skills

See also: Skill Rules, Skills Martial, Skills Magical, Skills Other, Improving Attributes


Improvement Points

The DM/Admin may reward players from time to time with Improvement Points. These points can be used 1:1 to obtain new skills or improve skills the player already has.

Skill Point Value

The skill point value is the sum total number of skill points the player or monster has plus the sum of all their base attributes: Strength, Reflex, Intelligence, Willpower and Constitution. It used as a metric for determining the threat level of an opponent. It does not actually represent the number of skills a monster may have. Monsters may have innate skills. A monster's Skill Point Value represents what skill points and attributes would be required to give a human all of those abilities.

For Example: After a series of significant events in game, the GM (Game Master) awards a character with Improvement Points. Each character can use these points to:

Guideline

There is no hard and fast rules here. As a guideline you could use the Skill Points Value of a monster as a basis for awarding Improvement Points. Say a party of player characters wiped out a band of goblin raiders Monsters. Each goblin has a Skill Point Value of 169. Take 1% of the total Skill Point Value and divide it by the number of members in the party.

PC party of 4 wipes out 20 Goblins Monsters

In general awarding skill points after each encounter is not practical. Keeping a tally of the Skill Point Value during an adventure is not difficult. When the story reaches a good stopping point is generally a good time to dole out Improvement Points. You could think of it as the party has an opportunity to put to use what the latest adventure has just taught them.

Some consideration to acquiring skills should be made. Improving a skill one already has may require no outside assistance. Acquiring a new skill may require the character to find someone to teach them.

Once again there are no hard and fast rules here, these concepts are presented as a guideline. The mechanics of how skills are acquired and Exposure Points are awarded should be modified to your tastes.

Page Last Updated: 2008-04-09 07:35:43