PUCS - Outline

PUCS - Rules
- Character Attributes
- Movement
- Skills
- Gap
- Combat
- Initiative
- Round
- Melee
- Magic
- Critical Blunders
- Critical Hits
- Free Attack
- Missile
- Damage
- Weapons
- Armor
- Healing
- Misc
PUCS - Topics
- Creating a Character
- Improving Skills
- Improving Attributes
- Running A Game
- Example Melee
PUCS - Skills
- Skills Magical
- Skills Martial
- Skills Other
PUCS - Lists
- Equipment
- Armor
- Weapons
PUCS - Monsters
PUCS - Glossary

PUCS | Topics / Example Melee

See Also: Initiative, Round, Critical Hits, Critical Blunders, Damage, FreeAttack


Simple Melee

Carter with a long sword (Blades 3) as he comes up to the top of the stairs is set upon by 3 thugs using short swords (Blades 1). All characters have attributes of 50.

Determine Initiative

The order of actions for the melee round is:

  1. Thug1, initiative 11
  2. Thug3, initiative 9
  3. Carter, initiative 8
  4. Thug2, initiative 6
Melee Second 0Beginning of Melee

Second 1

Melee second 1End of second 1

Second 2

Melee second 2End of second 2

Second 3

Melee second 3End of second 3

Second 4

Melee second 4End of second 4

Second 5

Melee second 5End of second 5

Carter withdraws, the Thugs tend to their wounded and melee is over.

Simple Melee Summary
SecondThug1Thug3CarterThug2
1Moves 5' NorthMoves 10' NorthAttacks Thug1Moves 10' Northwest
2Attacks CarterMoves 10' NorthwestBlocks Attack from Thug1Moves 10' North
3Moves 5' SouthAttacks MissesAttacks Thug3Attacks Carter
4Holds FastPassed OutMoves 10' WestMoves 10' West
5Moves 5' NorthwestPassed OutMoves 10' WestHolds Fast
6Binds Wounds Thug3Passed OutWithdrawsHolds Fast
7----
8----
9----
10----

Page Last Updated: 2008-04-26 17:54:14