PUCS - Outline

PUCS - Rules
- Character Attributes
- Movement
- Skills
- Gap
- Combat
- Initiative
- Round
- Melee
- Magic
- Critical Blunders
- Critical Hits
- Free Attack
- Missile
- Damage
- Weapons
- Armor
- Healing
- Misc
PUCS - Topics
- Creating a Character
- Improving Skills
- Improving Attributes
- Running A Game
- Example Melee
PUCS - Skills
- Skills Magical
- Skills Martial
- Skills Other
PUCS - Lists
- Equipment
- Armor
- Weapons
PUCS - Monsters
PUCS - Glossary

PUCS | Skills / Skills Other Descriptions

See Also: Skills, Skills Other, Improving Skills, Skill Rules


A general comment on skills. Any character can perform these skills even without the skill, unless stated otherwise in the skills description. However any skill check would be at half the base attribute value for the skill. All skills unless stated otherwise grant the character a 5 point bonus per skill level on skill checks. GMs should add a bonus or a deduct to these skill checks as the circumstances merit.

Acrobatics

This skill allows the character to perform various flips, jumps, falls, stands, tumbles and slides. For falls the character can deduct 10' from the fall distance when calculating fall damage without a skill check. In melee this skill can be employed as a move to go through a threatened space without incurring a free attack, if they pass the skill check.

Armorer

This skill gives the character the ability to construct and repair all types of armor and weapons.

Black Smith

This skill give the character the ability to construct and repair metal items.

Carpentry

This skill gives the character the ability to construct and repair wooden objects and structures.

Cartography

This skill gives the character the ability to create accurate maps and perform the surveys required to do so.

Climb

This skill allows the character to climb using various equipment and no equipment. A character with the skill can make a rapid assent and descent with out undo risk. Characters with out this skill characters can climb, but with much greater risk and no knowledge of the equipment used to climb.

Disguise

This skill allows the character to imitate voices and mannerisms of others.

Engineer

This skill allows the character to design complex structures and devices.

Engraver

This skill allows the character to carve plates, wooden or metal for printing purposes.

Find/Remove Traps

This skill allows the character a chance to detect traps and remove them. These would be mechanical traps such as dead falls, trip wires, pins and the like. Once found the character has a chance to disable or remove the trap.

First Aid

This skill will stop a character from bleeding and restore 1 point of wound damage for a successful skill check. The skill can only be used one time per zone on a character. A successful check will also restore a character to a conscience state in 1d10 rounds if they are unconscious.

Gamble

This skill will give a character some advantage in games of chance. This skill gives character good understanding of the odds and risk in each type of game. For example if 3 characters are playing cards, all three would perform a skill check and the greatest GAP below the skill value would win the hand.

Intimidate

This skill will give a character some ability intimidation. Intimidation by violence or non-violence. Furthermore the character with this skill has a greater chance in resisting intimidation. For example if one character attempts to intimidate another an opposed intimidation skill check is made. Its up to the GM to determine the relative merit of the circumstances at hand however.

Jump

This skill gives the character the ability to leap, high jump, broad jump, pole vault and fall. For falls the character can deduct 10' from the fall distance when calculating fall damage without a skill check.

Listen

This skill allows the character to focus on and distinguish between subtle sounds. This may be as simple as knowing a sound is out of place. Or know a sound is missing, or recognizing that a sound is an imitation.

Masonry

This skill allows the character to construct brick and stone structures.

Mathematics

This skill gives the character the ability to understand, apply and perform complex mathematical problems and analysis. Characters without this skill can not use this skill.

Open Locks

This skill gives the character the ability to open a lock without destroying it. The character will need specialized tools to perform the skill. The GM should decide how difficult a lock may be to open, and make adjustments accordingly. Characters without this skill can not use this skill.

Pick Pocket

This skill gives the character the ability to pick pockets, steal pouches etc.

Read/Write

This skill gives the character the ability to read and write any language they can speak. Characters without this skill can not use this skill.

Ride

This skill gives the character proficiency in riding on horseback. They are better prepared for when a horse bucks, falls or jumps. The character can also better control the horse in circumstances where the horse would not normally cooperate. For example enter a burning building.

Rope Use

This skill the character ability in using ropes for all purposes including knots.

Sailing

This skill gives the character knowledge of the sea and operation of a sailing ship.

Search

This skill gives the character proficiency in finding objects others have hidden. Any person can up end the drawers, but only the trained are likely to notice false bottoms, trick knobs, hidden doors and the like.

Shipwright

This skill gives the character the ability to design and construct wooden ships.

Silver Smith

This skill gives the character the ability to design and create objects from precious metals.

Slight of Hand

This skill gives the character the ability to palm objects and perform simple tricks of the hand. A character with the skill might be able to remove objects in plain sight without notice. Or they might be able to place objects in plain sight without anyone noticing they have done so.

Spot

This skill allows the character to focus on and distinguish between subtle changes in their seen surroundings. This may be as simple as recognizing an object is out of place. Or recognizing an object is missing.

Stealth

This skill allows the character to move at a walking speed quietly. To run quietly incurs a skill check. A failed skill check, grants the opponent a listen check. Should the opponent fail the listen check the character is not heard.

Stone Carver

This skill allows the character to fashion works of art from stone.

Swim

This skill gives the character the ability to swim. Without this skill the character can not swim and will drown if placed in a situation where they can not stand or be supported by something else in the water.

Toughness

This skill adds 1 block to each zone of the characters damage chart. It is as if the character constitution increased by 10 points. A character can not get additional levels in toughness.

Tracking

This skill gives the character the ability to follow the trail of person or creature in the out doors.

Wood Carver

This skill gives the character the ability fashion works of art from wood.

Page Last Updated: 2008-04-22 08:57:44