See Also: Skills, Skills Other, Improving Skills, Skill Rules
A general comment on skills. Any character can perform these skills even without the skill, unless stated otherwise in the skills description. However any skill check would be at half the base attribute value for the skill. All skills unless stated otherwise grant the character a 5 point bonus per skill level on skill checks. GMs should add a bonus or a deduct to these skill checks as the circumstances merit.
This skill allows the character to perform various flips, jumps, falls, stands, tumbles and slides. For falls the character can deduct 10' from the fall distance when calculating fall damage without a skill check. In melee this skill can be employed as a move to go through a threatened space without incurring a free attack, if they pass the skill check.
This skill gives the character the ability to construct and repair all types of armor and weapons.
This skill give the character the ability to construct and repair metal items.
This skill gives the character the ability to construct and repair wooden objects and structures.
This skill gives the character the ability to create accurate maps and perform the surveys required to do so.
This skill allows the character to climb using various equipment and no equipment. A character with the skill can make a rapid assent and descent with out undo risk. Characters with out this skill characters can climb, but with much greater risk and no knowledge of the equipment used to climb.
This skill allows the character to imitate voices and mannerisms of others.
This skill allows the character to design complex structures and devices.
This skill allows the character to carve plates, wooden or metal for printing purposes.
This skill allows the character a chance to detect traps and remove them. These would be mechanical traps such as dead falls, trip wires, pins and the like. Once found the character has a chance to disable or remove the trap.
This skill will stop a character from bleeding and restore 1 point of wound damage for a successful skill check. The skill can only be used one time per zone on a character. A successful check will also restore a character to a conscience state in 1d10 rounds if they are unconscious.
This skill will give a character some advantage in games of chance. This skill gives character good understanding of the odds and risk in each type of game. For example if 3 characters are playing cards, all three would perform a skill check and the greatest GAP below the skill value would win the hand.
This skill will give a character some ability intimidation. Intimidation by violence or non-violence. Furthermore the character with this skill has a greater chance in resisting intimidation. For example if one character attempts to intimidate another an opposed intimidation skill check is made. Its up to the GM to determine the relative merit of the circumstances at hand however.
This skill gives the character the ability to leap, high jump, broad jump, pole vault and fall. For falls the character can deduct 10' from the fall distance when calculating fall damage without a skill check.
This skill allows the character to focus on and distinguish between subtle sounds. This may be as simple as knowing a sound is out of place. Or know a sound is missing, or recognizing that a sound is an imitation.
This skill allows the character to construct brick and stone structures.
This skill gives the character the ability to understand, apply and perform complex mathematical problems and analysis. Characters without this skill can not use this skill.
This skill gives the character the ability to open a lock without destroying it. The character will need specialized tools to perform the skill. The GM should decide how difficult a lock may be to open, and make adjustments accordingly. Characters without this skill can not use this skill.
This skill gives the character the ability to pick pockets, steal pouches etc.
This skill gives the character the ability to read and write any language they can speak. Characters without this skill can not use this skill.
This skill gives the character proficiency in riding on horseback. They are better prepared for when a horse bucks, falls or jumps. The character can also better control the horse in circumstances where the horse would not normally cooperate. For example enter a burning building.
This skill the character ability in using ropes for all purposes including knots.
This skill gives the character knowledge of the sea and operation of a sailing ship.
This skill gives the character proficiency in finding objects others have hidden. Any person can up end the drawers, but only the trained are likely to notice false bottoms, trick knobs, hidden doors and the like.
This skill gives the character the ability to design and construct wooden ships.
This skill gives the character the ability to design and create objects from precious metals.
This skill gives the character the ability to palm objects and perform simple tricks of the hand. A character with the skill might be able to remove objects in plain sight without notice. Or they might be able to place objects in plain sight without anyone noticing they have done so.
This skill allows the character to focus on and distinguish between subtle changes in their seen surroundings. This may be as simple as recognizing an object is out of place. Or recognizing an object is missing.
This skill allows the character to move at a walking speed quietly. To run quietly incurs a skill check. A failed skill check, grants the opponent a listen check. Should the opponent fail the listen check the character is not heard.
This skill allows the character to fashion works of art from stone.
This skill gives the character the ability to swim. Without this skill the character can not swim and will drown if placed in a situation where they can not stand or be supported by something else in the water.
This skill adds 1 block to each zone of the characters damage chart. It is as if the character constitution increased by 10 points. A character can not get additional levels in toughness.
This skill gives the character the ability to follow the trail of person or creature in the out doors.
This skill gives the character the ability fashion works of art from wood.
Page Last Updated: 2008-04-22 08:57:44