PUCS - Outline

PUCS - Rules
- Character Attributes
- Movement
- Skills
- Gap
- Combat
- Initiative
- Round
- Melee
- Magic
- Critical Blunders
- Critical Hits
- Free Attack
- Missile
- Damage
- Weapons
- Armor
- Healing
- Misc
PUCS - Topics
- Creating a Character
- Improving Skills
- Improving Attributes
- Running A Game
- Example Melee
PUCS - Skills
- Skills Magical
- Skills Martial
- Skills Other
PUCS - Lists
- Equipment
- Armor
- Weapons
PUCS - Monsters
PUCS - Glossary

PUCS | Skills / Skills Martial

See Also: Skills, Skills Martial Descriptions, Improving Skills, Melee, Missile, Armor


Martial Skills are broken down into categories: Armor, Hand to Hand, Melee and Missile. In general the "Basic" categories determine the maximum attack/defend actions the character can take in a round.

Armor Martial Skills
NameAttributeCost PerLevelPre
Armor Light-1-
Armor Medium-2Armor Light
Armor Heavy-3Armor Medium

Melee Martial Skills
NameAttributeCost PerLevelPre
Basic Melee1/2 Dex2-
Axes and HammersDex4Basic Melee
BladesDex6Basic Melee
DodgeRef2Basic Melee
Long BladesDex6Blades
PolearmsDex3Basic Melee
Power Attack-3Basic Melee
Shield Small/MediumDex1Basic Melee
Shield LargeStr1Basic Melee
Simple WeaponsDex3Basic Melee
Two Weapon FightingDex2Basic Melee

Hand to Hand Martial Skills
NameAttributeCost PerLevelDamagePre
Basic Hand To HandRef2Bruise 1d4-
BoxingRef4Bruise 1d4 + Strength BonusBasic Hand To Hand
Combination PunchDex4Bruise 3d4 + Strength BonusBoxing
DisarmRef4-Basic Hand To Hand
EvadeRef2-Basic Hand to Hand
Flying KickDex4Bruise 1d8 + Double Strength BonusMartial Arts
Holds, Throws and Take DownsRef4-Basic Hand To Hand
Kick BoxingRef4Bruise 1d6 + Strength BonusBasic Hand To Hand
Martial ArtsRef3-Basic Hand To Hand

Missile Martial Skills
NameAttributeCost PerLevelPre
Basic Missile1/2 Dex2-
BowsDex5Basic Missile
Cross BowsDex2Basic Missile
SlingsDex2Basic Missile

Page Last Updated: 2008-07-11 06:51:46