PUCS - Outline

PUCS - Rules
- Character Attributes
- Movement
- Skills
- Gap
- Combat
- Initiative
- Round
- Melee
- Magic
- Critical Blunders
- Critical Hits
- Free Attack
- Missile
- Damage
- Weapons
- Armor
- Healing
- Misc
PUCS - Topics
- Creating a Character
- Improving Skills
- Improving Attributes
- Running A Game
- Example Melee
PUCS - Skills
- Skills Magical
- Skills Martial
- Skills Other
PUCS - Lists
- Equipment
- Armor
- Weapons
PUCS - Monsters
PUCS - Glossary

PUCS | Rules / Skills

See Also: Improving Skills, Skills Martial, Skills Magical, Skills Other


Skills are the knowledge both physical and mental to accomplish tasks. Anyone can pick up a sword and swing it, but someone with even a little bit of training will swing it more effectively.

Making use of Skills

Skills are used to judge how well or even if an action can be performed. For example anyone can ride a horse, but not anyone can make a horse: jump or recover from a start. So while horse riding is not skill needed to ride a horse having the skill significantly improved a characters ability to respond to adversity or perform an action in difficult circumstances.

Terminology

Prerequisite Skills
Skills cover a wide range of tasks. Certain skills are very general but are the basis for other more complex skills. These skills are called prerequisites.
Skill Attribute
Each skill is based on an attribute of the character.
Skill Level
Most skills can gain levels. Each additional level improves the characters chance for success.
Skill Value
It is the base likelihood of success. The Skill Value = [Skill Attribute]+5*[Skill Level]
Skill Check
When the character uses the skill they roll 2d10 and compare to the skill value. Rolling at or below the skill value is successful, above is a failure.
Skill Check Gap
This is the difference between what you needed and what you rolled. It may be useful for the GM to determine how well the character succeeded or how spectacularly the character failed.
Skill Points
Is the amount of points a character has available to buy skills with. Over time characters are awarded skill points. These allow the character to improve a skill or gain new ones. See Improving Skills
Skill Cost
Is the cost in skill points to obtain a skill or additional levels in a skill.

Skills are divided into three groups:

Skill Checks

A Skill Check is performed to determine the success or failure of an action. They fall into 2 categories: Opposed and Unopposed.

Opposed Skill Checks

The checks are performed when the character's action can be affected by an opponent. The character makes a skill check and if successful the action may succeed. The opponent can use their skill check and block the action. If the opponent makes their skill check, the action fails. Note: Melee is special subset of Opposed Skill Checks that is explained here Rules Melee.

Unopposed Skill Checks

This skill check applies when the act is not dependent upon another creature. For example climbing a wall is an unopposed skill check. A GM can rate how successful the action is by the size of the GAP. In most cases simply rolling beneath the skill is sufficient. The GAP can be used in circumstances where a less then perfect result might be significant.

For example say the player is climbing down a cliff. At the bottom of the cliff is a band of goblins. If the player were to dislodge too much debris while climbing he might be noticed by the goblins. Even though the player rolls below their skill check (IE they don't fall) they might have a small gap and GM could consider that they knocked loose a rock, potentially alerting the goblins below. In fairness the GM should say what the gap threshold is in advance. "If your GAP is less the 10, then some debris from your climb, could alert the Goblins"

Examples

Prerequisite Example: Basic Melee provides you with the general ability to survive in hand to hand combat. Blades skill provides you with the ability to use a sword in hand to hand combat with competence. However you can not learn the Blades skill without first learning Basic Melee. Basic Melee is a prerequisite skill for Blades.

Skill Attribute Example: Blades is based on the dexterity attribute. The character has a dexterity of 50. The character has a skill value of 50 in Blades.

Improved Skill Value Example: Blades is based on the dexterity attribute. The character has a dexterity of 50. The character has a skill value of 50 in Blades. The character invests additional skill points into Blades and is skill level 3 in blades. The characters skill value for Blades is 50+(5*3) = 65%.

Page Last Updated: 2008-04-09 07:35:36