PUCS - Outline

PUCS - Rules
- Character Attributes
- Movement
- Skills
- Gap
- Combat
- Initiative
- Round
- Melee
- Magic
- Critical Blunders
- Critical Hits
- Free Attack
- Missile
- Damage
- Weapons
- Armor
- Healing
- Misc
PUCS - Topics
- Creating a Character
- Improving Skills
- Improving Attributes
- Running A Game
- Example Melee
PUCS - Skills
- Skills Magical
- Skills Martial
- Skills Other
PUCS - Lists
- Equipment
- Armor
- Weapons
PUCS - Monsters
PUCS - Glossary

PUCS | Rules / Misc

Falling

The character takes 1d6 of wound damage and 1d6 of bruise damage per 10' of fall. Damage reduction from armor does NOT reduce fall damage. Each damage roll should be applied to a zone randomly with a d10 roll.

For Example The character falls 15 feet.

Rounding

Rounding is done mathematically.

D10 - The 10 sided die

This die returns values from 0 to 9, not 1 to 10.

2D10 - Rolling 2, 10 sided die to get a d100 roll.

This die returns values from 0 to 99, not 1 to 100.

Light Effects

Light Sources
ItemBrightShadowDuration
CandleN/A5' Radius1 Hour
Lamp15'30' Radius6 Hour/Pint
Lamp Bullseye60' Cone120' Cone6 Hour/Pint
Lamp Hooded30' Radius60' Radius6 Hour/Pint
Torch20' Radius40' Radius1 Hour

Page Last Updated: 2008-04-09 07:35:41