PUCS - Outline

PUCS - Rules
- Character Attributes
- Movement
- Skills
- Gap
- Combat
- Initiative
- Round
- Melee
- Magic
- Critical Blunders
- Critical Hits
- Free Attack
- Missile
- Damage
- Weapons
- Armor
- Healing
- Misc
PUCS - Topics
- Creating a Character
- Improving Skills
- Improving Attributes
- Running A Game
- Example Melee
PUCS - Skills
- Skills Magical
- Skills Martial
- Skills Other
PUCS - Lists
- Equipment
- Armor
- Weapons
PUCS - Monsters
PUCS - Glossary

PUCS | Rules / Gap

This term is used a lot in this system. It refers to the difference between the die roll and skill value. The gap generally determines how well something succeeds or something fails. Skill Value - Die Roll.

In general high gaps on a successful check are good. High gaps on a unsuccessful check help the GM/Admin decide just how badly you failed.

For Example: Character has skill Climbing, level 2, 55%

The character is scaling a cliff and half way up is forced to make a skill check. Player rolls 56 and fails the check. But the gap for the skill check is only one point. The GM/Admin likely won't have the player plummet to their doom, but perhaps just slide down some.

The character is scaling a cliff and half way up is forced to make a skill check. Player rolls 25 and succeeds in the check. The gap for the skill check is 30 and GM/Admin decides that the player continues scaling without missing a beat.

The character is scaling a cliff and half way up is forced to make a skill check. Player rolls an 85 and fails the check. The gap for the skill check is -30 points. The GM/Admin decides the player really blew it and falls 30 feet taking a lot of damage.

Page Last Updated: 2008-04-09 07:35:36