See Also: Critical Hits, Critical Blunders
A character takes damage by zone (See Chart Below). Each zone has an equal number of points (See: Character Attributes). As you take damage in a zone it is counted against that zone's points. If a zone takes more damage then it has points the character is in serious trouble. When you loose all the points in zones 0, 1, 2 or 3; the character is unconscious and is considered nearly dead. The player may not actually be dead but has received a lethal amount of punishment, is unconscious and dieing (See: Healing). When you loose all points in zones: 4, 5, 6, 7, 8 or 9, that zone can not be used and the character must make a constitution check to stay conscience. Should they remain conscience they can not use the effected zone, and must do a Willpower check to perform any action. Any failed willpower check for an action incurs a second Willpower check to stay conscience.
A character who takes any amount of wounds/bruises in the head (zone 0) must make a willpower check to stay conscience. If a character takes bruise damage to the entire head (zone 0), the character is unconscious.
A character's zones have as many bruise points as wound points. Once all the bruise points are exhausted in a zone additional bruise damage becomes wound damage. One method for tracking this by zone is on your character sheet's zone chart, indicate bruise damage with a single slash. Indicate wound damage with an X. All weapons unless stated otherwise in their description do wound damage.
Should a character loose consciousness from a failed willpower check they will recover from it naturally by the Gap in seconds. A successful Heal spell will immediately restore a character to a conscience state. A successful First Aid check will restore a character to a conscience state in 1d10 seconds).
Should a player prefer a non lethal blow, they can state as much and do half damage as bruise not wound with any weapon except missiles. The idea is striking with the flat of the sword rather then the blade.
Armor absorbs damage. Each armor type (Lists Armor) has its own damage reduction rating. This rating is direct reduction in damage taken to the armored area.For Example: Say the player is wearing Leather Armor and takes 5 points of damage to zone 9 (right leg)
See Melee
Page Last Updated: 2008-05-18 07:21:22