PUCS | Rules / Character Attributes
See Also: Creating a Character, Movement, Initiative, Melee, Missile
Attributes:
There are eight attributes: Strength, Reflex, Intelligence, Dexterity, Willpower, Constitution, Charisma and Movement listed below. Each attribute defines magnitude of the character's ability. Each attribute is a value between 0 and 99 (there is no upper limit).
- Strength this attribute determines how much the character can carry, lift and movement. In Melee it may also effect how much damage a blow can do.
- Reflex this attribute determines the character's reaction time to events. In other words how quickly the character responds to events. This attribute will determine how fast the character can move, and aid in Initiative.
- Intelligence this attribute determines how smart the character is. What is the characters capacity for understanding new things and solving complex problems, not how educated.
- Willpower this attribute determines the character's ability to focus on a task despite fear, pain or other distraction. It is an essential attribute for spell casters.
- Constitution this attribute determines how much abuse your body can endure before you pass out and/or die.
- Dexterity this attribute determines how effectively the character can perform physical actions: climb, fire a missile weapon, dodge a blow etc. Basically actions or skills that require good reflexes and also intelligence to execute effectively. It is the average of two attributes: Reflex and Intelligence. (Reflex+Intelligence)/2
- Charisma this attribute determines how likable by others your character can be. Do not limit your thinking to just looks, but the total package of looks and personality. This attribute will effect the characters ability to influence people without threat of violence. It is the average of two attributes Intelligence and Willpower. (Intelligence + Willpower)/2
- Movement this attribute determines just how fast the character can move in a walk, run or sprint. It is the combination of two attributes Strength and Reflex. (Strength+Reflex) See also Movement.
Page Last Updated: 2008-04-09 07:35:35