PUCS | Monsters / Zombies
Human Zombie
Attributes
- Strength 95, +5 damage
- Reflex 30
- Intelligence 10
- Willpower 60
- Constitution 60, 6 points per zone
- Movement 85
Skills
- Skills Points Value 250
- Basic Melee
- Hand to Hand 2
Weapons/Attacks
- Fist 2, 30% attacks 1d8 +5
- Bite 1, 30% attacks 1d6 +5,
- Grip 1, 30% attack, no damage, The griped creature can only get away by a greater Gap Strength check, or destroying the hand/arm that is gripping. The gripped body part can not be used for attack or defense. A gripped character looses half their actions while gripped.
Other
- A creature that is bitten by a zombie becomes infected with zombie-ism. If the bitten creature dies they become a zombie. The bitten creature's constitution reduces by ten points each day following the bite. If the constitution falls below zero, the creature dies and becomes a zombie at the next sunset. The bitten creature can be cured before becoming a zombie only by receiving 200 points of cure in one round, lesser doses have no effect. Any loss of constitution prior to cure is permanent.
- Zombies regenerate 1 point per zone, per round.
- Severed limbs will attempt to return to the whole body at 1' per round. Once reunited with the part severed from the whole they reconnection is instantaneous.
- Evil and untrustworthy
- Can not speak and interact with humans
- Zombies can only be killed by destroying their head.
- Zombies may also have armor.
Page Last Updated: 2008-04-09 07:36:04