PUCS | Monsters / Werewolf
Human Werewolf
Attributes
- Strength 125, +6 damage
- Reflex 125
- Intelligence 40
- Willpower 60
- Constitution 40, 4 points per zone
- Movement 250
- Dexterity 83
Skills
- Skills Points Value 330
- Hand to Hand 5
Weapons/Attacks
- Claws 2, 95% attacks 1d8 +6
- Bite 1, 83% attacks 1d6 +5,
- Take down, 83% attack, 1d12 bruise damage plus stun.
- This attack is charge by the werewolf that when successful knocks down the victim doing 1d12 bruise damage.
- The victim makes a willpower check to not be stunned by the attack. If stunned, the victim looses all attacks for the current round, but can bump, defend and move.
- If stunned and the Gap is greater then 25 the victim is knocked unconscious for as many seconds as they missed the Gap.
Other
- Were-creatures regenerate 1 point of wounds per zone, per round.
- A creature that is bitten by a werewolf becomes infected with ware-ism. Were-ism will not take effect until as many days as the infected has constitution. They infected can be cured if they receive 200 points of cures in one second before becoming fully infected.
- Were-creatures are normal except at night and with a full moon. When in were-form they are a combination of the normal self and the animal (wolf). They can not communicate, reason or control themselves and are extremely aggressive.
Page Last Updated: 2008-04-09 07:36:04