PUCS | Monsters / Orcs
Orc
Attributes
- Strength 55, +3 damage
- Constitution 50, 5 points per zone
- Movement 120
- Other attributes' value 45
Skills
- Skills Points Value 259
- Basic Melee
- Simple Weapons, 45% attack
- Blades 1, 50% attack
- Bows 1, 50% attack
Weapons/Equipment
- Dagger 45% attack, +3 Damage
- Short Sword, 50% attack, 1d6 +3 Damage
- Short Bow, 50% attack, 1d6 Damage
- Hide Armor, Damage Reduction 3
Other
- 60 Feet of night vision
- Nocturnal
- Hunt, Forage, Raid in small groups of 2-12 (2d6)
- Organized colonies of 200-2000 100*(2d10)
- Violently xenophobic towards man, dwarf and elf
- Can speak and interact with humans
Orc Leader
Attributes
- Strength 55, +3 damage
- Constitution 50, 5 points per zone
- Movement 120
- Other attributes' value 45
Skills
- Skills Points Value 270
- Basic Melee
- Simple Weapons, 45% attack
- Blades 2, 55% attack
- Bows 2, 55% attack
Weapons/Equipment
- Dagger 45% attack, +3 Damage
- Short Sword, 55% attack, 1d6 +3 Damage
- Short Bow, 55% attack
- Hide Armor, Damage Reduction 3
- Iron Helmat, Damage Reduction 5 Zone 0
Other
- 60 Feet of night vision
- A raiding party of 10 or more will likely have a Orc Leader
Orc Witch
Attributes
- Strength 45, +2 damage
- Constitution 50, 5 points per zone
- Movement 140
- Other attributes' value 45
Skills
- Skills Points Value 266
- Basic Melee
- Simple Weapons 2, 55% attack
- Basic Spell Casting
- Spell: harm
- Spell: heal
- Spell: Magic Missle 2
- Spell: Entangle
- Spell: Detect Lie
- Spell: Command
Weapons/Equipment
- Dagger 45% attack, +2 Damage
- Hide Armor, Damage Reduction 3
Other
- 60 Feet of night vision
- Each colony would have a witch
Page Last Updated: 2008-04-09 07:36:03