PUCS | Monsters / Lich
Minor Lich
A lich is an undead mage. While immortal and decaying they are as fast and as mentally astute as the living being they once were. They are generally found in the company of other undead that serve them.
Attributes
- Strength 45, +1 damage
- Constitution 45, 4 points per zone
- Movement 100
- Other attributes' value 45
Skills
- Skills Points Value 450
- Basic Melee
- Simple Weapons, 45% attack
- Hand to Hand 2, 55% attack (See Other)
- Basic Spell Casting, 45%
- Stealth 4, 65%
- Spell Detect Lie 2, 55%
- Spell Command 2, 55%
- Spell Harm 2, 55%
- Spell Spark 2, 55%
- Spell Shocking Grasp 2, 55%
- Spell Lightning Bolt 2, 55%
- Spell Summon Monster 1, 50%
Weapons/Equipment
- Staff, 45% attack, 1d4 +1 Damage
- Hand to Hand, 55% 2 attacks/round, 1d4+1 Damage
- Innate protection, Damage Reduction 5 all zones
- Innate protection from all magic, Damage Reduction 3 all zones
- Fear Aura - See Below
Other
- Regenerate 1 wound per zone per round
- 100 Feet of night vision
- Nocturnal, but sun light causes no harm
- Fear Aura, all creatures within 50' must make a will power check to not panic when they first encounter a Lich. Any creature failing the check, will flee in a random direction for as many rounds as the Gap they failed by.
- Cold Shock Any creature touched by a lich must make a will power check. Failing the check causes:
- 1d4 damage to the touched zone
- The character looses any remaining actions in the round
- The character acts last (looses initiative) in the next round
- Immune to cold and cold attacks
- Completely evil and untrustworthy
- Can speak and will interact with humans
Page Last Updated: 2008-04-09 07:36:03