PUCS | Monsters / Goblins
Goblin
Attributes
- Strength 30, +1 Damage
- Constitution 30, 3 points per zone
- Movement 120
- Other attributes' value 30
Skills
- Skills Points Value 169
- Basic Melee
- Simple Weapons, 35% attack
- Blades 0, 35% attack
- Bows, 35% attack
Weapons/Equipment
- Dagger 35% attack, 1d4 +1 Damage
- Short Sword, 35% attack, 1d6 +1 Damage
- Short Bow, 35% attack, 1d6 Damage
- Hide Armor, Damage Reduction 3
Other
- 60 Feet of night vision
- Nocternal
- Hunt, Forage, Raid in small groups of 2-12 (2d6)
- Nomadic colonies of 20-200 10*(2d10)
- Aggressive, evil and untrustworthy
- Can speak and interact with humans
Goblin Leader
Attributes
- Strength 45, +2 damage
- Constitution 30, 3 points per zone
- Movement 120
- Other attributes' value 30
Skills
- Skills Points Value 190
- Basic Melee
- Simple Weapons, 45% attack
- Blades 2, 45% attack
- Bows 1, 40% attack
Weapons/Equipment
- Dagger 45% attack, 1d4 +2 Damage
- Short Sword, 55% attack, 1d6 +2 Damage
- Short Bow, 45% attack, 1d6 Damage
- Hide Armor, Damage Reduction 3
- Iron helmet, Damage Reduction 5 Zone 0
Other
- 60 Feet of night vision
- A raiding party of 10 or more will likely have a Goblin Leader
Goblin Witch
Attributes
- Strength 30, +1 damage
- Constitution 30, 3 points per zone
- Movement 140
- Other attributes' value 35
Skills
- Skills Points Value 202
- Basic Melee
- Simple Weapons 2, 55% attack
- Basic Spell Casting
- Spell: Heal
- Spell: Harm
- Spell: Magic Missile 2
- Spell: Entangle
- Spell: Command
Weapons/Equipment
- Dagger 45% attack, 1d4 +1 Damage
- Hide Armor, Damage Reduction 3
Other
- 60 Feet of night vision
- Each colony would have a witch
Page Last Updated: 2008-04-09 07:36:02