PUCS | Glossary / Glossary
AOOSee Attacks of Opportunity
ActionsThe total number of combat actions a character can take in a round. Melee. There is a maximum value of 10 actions under most conditions.
AdministratorSee Game Master, AKA GM, DM, Dungeon Master
Attacks of Opportunity See Melee
AttributeThere are eight attributes in total: Strength, Reflex, Dexterity, Intelligence, Willpower, Constitution, Charisma, Movement
CharismaCharacter attribute determines how likable by others your character can be. Do not limit your thinking to just looks, but the total package of looks and personality. This attribute will effect the characters ability to influence people without threat of violence. It is the average of two attributes Intelligence and Willpower. (Intelligence + Willpower)/2
ConstitutionCharacter attribute determines how much abuse your body can endure before you pass out and/or die.
D1010 sided die.
D1212 sided die
D2020 sided die
D44 sided die
D66 sided die
D88 sided die
DDDungeons and Dragons
DMSee Game Master, AKA GM, Dungeon Master
DexerityCharacter attribute determines how effectively the character can perform physical actions: climb, fire a missle weapon, dodge a blow etc. Basically actions or skills that require good reflexes and also intelligence to execute effectively. It is the average of two attributes: Reflex and Intelligence. (Reflex+Intelligence)/2
Dungeon MasterPerson running the game (from Dungeons and Dragons)
EXPSee Improvement Points
ExperienceSee Improvement Points
GapThis is the difference between the skill value and the skill check. Often used to determine severity, potency or duration of a an action.
Game MasterThe person running the game for the players. AKA GM, DM, Dungeon Master
GMSee Game Master, AKA GM, DM, Dungeon Master
Hand to HandThis is the melee skill for fighting without weapons. See Melee
Improvement PointsThe number of points that a player character has to spend on the acquisition or improvement of skills. See also: Improving Skills, Skills, Skills Martial, Skills Magical, Skills Other
IntelligenceCharacter attribute determines how smart the character is. What is the characters capacity for understanding new things and solving complex problems, not how educated.
InitiativeThe process by which the sequence of player events in combat is determined.
MovementCharacter attribute determines just how fast the character can move in a walk, run or sprint. It is the combination of two attributes Strength and Reflex. (Strength+Reflex) See also Movement.
Net Initiative Adjustment The combined adjustment from reflex ability and weapon speed.
NPCNon Player Character, run by the party or the administrator
PCPlayer Character
Player CharacterA character in the game who is controlled by a person playing the game who is not the DM/Administrator.
RangeDistance between two points.
Range Increment A missile weapon attribute that determines the net bonus or deduct to hit a target at range. Missile
ReflexCharacter attribute determines the character's reaction time to events. In other words how quickly the character responds to events. This attribute will determine how fast the character can move, and aid in Initiative.
SkillSee Skills
Skill CheckThe die roll of the character when testing for success/failure of a skill. 2d10 or 1d100. Values are from 0 to 99.
Skill CostThe number of exposure points that a character spends to improve or acquire a skill.
Skill LevelThe level of proficiency of a character in a particular skill. It is a whole number representation of the characters skill point investment into the skill. It starts at zero and has no upper limit.
Skill PointsSee Exposure Points.
Skill Points Value The total number of skill points the player or monster has. It used a metric for determining the threat level of an opponent. It does not actually represent the number of skills a monster may have.
Skill ValueThe value required for the character to roll beneath to be successful with the skill. It is calculated as: Base Attribute + ( Skill Level * 5 )
Skills The knowledge both physical and mental to accomplish tasks. See also: Skills, Skills
StrengthCharacter attribute determines how much the character can carry, lift and movement. In Melee it may also effect how much damage a blow can do.
SPV See Skill Point Value
WillpowerCharacter attribute determines the character ability to focus on a task despite fear, pain or other distraction. It is an essential attribute for spell casters.
Page Last Updated: 2008-04-09 07:35:58