Author Topic: Critical Hit Damage  (Read 874 times)

Mitchell

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Critical Hit Damage
« on: April 03, 2016, 11:20:44 PM »
I did some looking around and found this in the player's basic rules [link]:

Quote
When you score a critical hit, you get to roll extra dice
for the attack’s damage against the target. Roll all of the
attack’s damage dice twice and add them together. Then
add any relevant modifiers as normal. To speed up play,
you can roll all the damage dice at once.
   For example, if you score a critical hit with a dagger,
roll 2d4 for the damage, rather than 1d4, and then add
your relevant ability modifier. If the attack involves other
damage dice, such as from the rogue’s Sneak Attack
feature, you roll those dice twice as well.

Black Commander

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Re: Critical Hit Damage
« Reply #1 on: April 04, 2016, 11:47:01 AM »
Remarkable,  I was going tot he blog to post the same thing!

Mike

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Re: Critical Hit Damage
« Reply #2 on: April 04, 2016, 09:16:08 PM »
Sounds like I need to take a level of Rogue....